DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
Loading...
Searching...
No Matches
Wreck_MI8.c
Go to the documentation of this file.
1
//New russian helicopter crash site
2
class
Wreck_Mi8_Crashed
extends
CrashBase
3
{
4
void
Wreck_Mi8_Crashed
()
5
{
6
if
( !
GetGame
().IsDedicatedServer() )
7
{
8
m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
,
Vector
(2, 0, -5));
9
}
10
}
11
}
12
13
//Old Russian helicopter crash site
14
class
Wreck_Mi8
extends
CrashBase
15
{
16
17
}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition
ParticleManager.c:84
CrashBase
Definition
Wreck_MI8.c:3
CrashBase::Wreck_Mi8_Crashed
void Wreck_Mi8_Crashed()
Definition
Wreck_MI8.c:4
ParticleList
Definition
ParticleList.c:12
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Definition
ParticleList.c:253
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.