39 player.IncreaseDiseaseCount();
46 player.DecreaseDiseaseCount();
63 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_COUGH);
69 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
static const int AGENT_THRESHOLD_ACTIVATE
override string GetDebugText()
static const int EVENT_2_INTERVAL_MIN
static const int EVENT_1_INTERVAL_MAX
protected float m_NextEvent2
override protected void OnDeactivate(PlayerBase player)
override protected bool DeactivateCondition(PlayerBase player)
protected float m_NextEvent1
static const int AGENT_THRESHOLD_DEACTIVATE
static const int EVENT_2_INTERVAL_MAX
override protected void OnActivate(PlayerBase player)
static const int EVENT_1_INTERVAL_MIN
override protected bool ActivateCondition(PlayerBase player)
override protected void OnTick(PlayerBase player, float deltaT)
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].