13 if (!super.OnKeyDown(w,
x,
y, key))
24 super.OnDoubleClick(w,
x,
y, button);
27 MapMenu m = MapMenu.Cast(
g_Game.GetUIManager().FindMenu(
MENU_MAP));
override bool OnKeyDown(Widget w, int x, int y, int key)
override bool OnDoubleClick(Widget w, int x, int y, int button)
void MapHandler(Widget w)
proto void Print(void var)
Prints content of variable to console/log.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].