Data Structures | |
class | ActionDisinfectSelfCB |
class | ActionDisinfectBase |
Functions | |
void | ActionDisinfectSelf () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
ActionDisinfectBase | m_GramsConsumedPerUse |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
void ActionDisinfectSelf | ( | ) |
References m_CommandUID, and m_StanceMask.
Referenced by ActionConstructor::RegisterActions(), DisinfectantSpray::SetActions(), DisinfectantAlcohol::SetActions(), and IodineTincture::SetActions().
override void CreateConditionComponents | ( | ) |
override bool HasTarget | ( | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References ActionDisinfectBase::Apply().
ActionDisinfectBase m_GramsConsumedPerUse |