Data Structures | |
| class | ActionDisinfectSelfCB | 
| class | ActionDisinfectBase | 
Functions | |
| void | ActionDisinfectSelf () | 
| override void | CreateConditionComponents () | 
| override bool | HasTarget () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
Variables | |
| ActionDisinfectBase | m_GramsConsumedPerUse | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
| void ActionDisinfectSelf | ( | ) | 
References m_CommandUID, and m_StanceMask.
Referenced by ActionConstructor::RegisterActions(), DisinfectantSpray::SetActions(), DisinfectantAlcohol::SetActions(), and IodineTincture::SetActions().
| override void CreateConditionComponents | ( | ) | 
| override bool HasTarget | ( | ) | 
| override void OnFinishProgressServer | ( | ActionData | action_data | ) | 
References ActionDisinfectBase::Apply().
| ActionDisinfectBase m_GramsConsumedPerUse |