19 m_Player.GetAimingModel().SetCamShakeValues(0, 0);
23 void CameraShake(
float strength_factor,
float radius,
float smoothness,
float radius_decay_speed )
41 void Update(
float delta_time, out
float x_axis, out
float y_axis)
void CameraShake(float strength_factor, float radius, float smoothness, float radius_decay_speed)
void Update(float delta_time, out float x_axis, out float y_axis)
const float MIN_PLAYER_DISTANCE
DayZPlayerImplement m_Player
proto native CGame GetGame()
static proto float RandomFloat(float min, float max)
Returns a random float number between and min[inclusive] and max[exclusive].