PC Stable Documentation
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Private Member Functions | |
void | ~CameraShake () |
void | CameraShake (float strength_factor, float radius, float smoothness, float radius_decay_speed) |
void | Update (float delta_time, out float x_axis, out float y_axis) |
Private Attributes | |
const float | MIN_PLAYER_DISTANCE = 40 |
float | m_Radius |
float | m_RadiusDecaySpeed |
float | m_RandomAngle |
float | m_Time |
float | m_InitLR |
float | m_InitUD |
bool | m_ToDelete |
float | m_Smoothness |
float | m_StregthFactor |
DayZPlayerImplement | m_Player |
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inlineprivate |
References m_Player.
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inlineprivate |
References GetGame(), GetPlayer(), m_Player, m_Radius, m_RadiusDecaySpeed, m_Smoothness, and m_StregthFactor.
References m_Radius, m_RadiusDecaySpeed, m_RandomAngle, m_Smoothness, m_StregthFactor, m_ToDelete, and Math::RandomFloat().
Referenced by DayZPlayerCameraBase::OnUpdate(), and ProcessCameraShake().
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Referenced by CameraShake(), and ~CameraShake().
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private |
Referenced by CameraShake(), and Update().
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private |
Referenced by CameraShake(), and Update().
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private |
Referenced by CameraShake(), and Update().
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private |
Referenced by CameraShake(), and Update().
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private |