DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
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BotEvents.c
Go to the documentation of this file.
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4
class
BotEventBase
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{
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PlayerBase
m_Player
;
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EntityAI
m_Entity
;
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void
BotEventBase
(
PlayerBase
p = NULL,
EntityAI
e = NULL) {
m_Entity
= e; }
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string
DumpToString
() {}
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};
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//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
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class
BotEventStart
:
BotEventBase
{ };
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class
BotEventStop
:
BotEventBase
{ };
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class
BotEventEndOK
:
BotEventBase
{ };
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class
BotEventEndFail
:
BotEventBase
{ };
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class
BotEventEndTimeout
:
BotEventBase
{ };
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class
BotEventOnItemInHandsChanged
:
BotEventBase
{ };
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BotEventBase
represents event that triggers transition from state to state
Definition
BotEvents.c:5
BotEventBase::m_Player
PlayerBase m_Player
Definition
BotEvents.c:6
BotEventBase::BotEventBase
void BotEventBase(PlayerBase p=NULL, EntityAI e=NULL)
Definition
BotEvents.c:9
BotEventBase::m_Entity
EntityAI m_Entity
Definition
BotEvents.c:7
BotEventBase::DumpToString
string DumpToString()
Definition
BotEvents.c:10
BotEventEndFail
Definition
BotEvents.c:20
BotEventEndOK
Definition
BotEvents.c:19
BotEventEndTimeout
Definition
BotEvents.c:21
BotEventOnItemInHandsChanged
Definition
BotEvents.c:22
BotEventStart
Definition
BotEvents.c:16
BotEventStop
Definition
BotEvents.c:17
EntityAI
Definition
Building.c:2
PlayerBase
Definition
PlayerBaseClient.c:2