DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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BotEvents.c
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5{
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9 void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; }
10 string DumpToString () {}
11};
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13//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
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represents event that triggers transition from state to state
Definition BotEvents.c:5
PlayerBase m_Player
Definition BotEvents.c:6
void BotEventBase(PlayerBase p=NULL, EntityAI e=NULL)
Definition BotEvents.c:9
EntityAI m_Entity
Definition BotEvents.c:7
string DumpToString()
Definition BotEvents.c:10