eBleedingSourceType GetType()
ref TIntArray m_InteractActions
override bool IsInventoryVisible()
proto native void UnlockDoor(int index)
override bool IsBuilding()
proto native int GetDoorIndex(int componentIndex)
proto native bool IsDoorLocked(int index)
ref TIntArray m_InteractActions
proto native vector GetDoorSoundPos(int index)
proto native void PlayDoorSound(int index)
proto native vector GetLadderPosBottom(int ladderIndex)
override int GetMeleeTargetType()
proto native void OpenDoor(int index)
override bool CanObstruct()
override bool IsHealthVisible()
proto native bool IsDoorOpen(int index)
proto native vector GetLadderPosTop(int ladderIndex)
proto native float GetDoorSoundDistance(int index)
proto native void CloseDoor(int index)
proto native int GetLaddersCount()
proto native void LockDoor(int index)