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ActionDeconstructShelter Class Reference

Private Member Functions

void ActionDeconstructShelter ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool HasAlternativeInterrupt ()
 
override bool ActionConditionContinue (ActionData action_data)
 
override ActionData CreateActionData ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStart (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetAdminLogMessage (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionDeconstructShelter()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData  action_data)
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ OnStart()

override void OnStart ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: