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YieldsFishingJunk.c File Reference

Data Structures

class  YieldItemJunk
 

Functions

YieldItemJunk FishYieldItemBase GetQualityForYieldItem (CatchingContextBase ctx)
 
void YieldItemJunk (int baseWeight, string type)
 
override void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override float GetChanceForYieldItem (CatchingContextBase ctx)
 
override float GetCycleTimeForYieldItem (CatchingContextFishingRodAction ctx)
 
override void OnEntityYieldSpawned (EntityAI spawn)
 
override string GetCatchDeathSoundset ()
 

Function Documentation

◆ GetCatchDeathSoundset()

override string GetCatchDeathSoundset ( )

◆ GetChanceForYieldItem()

override float GetChanceForYieldItem ( CatchingContextBase  ctx)

◆ GetCycleTimeForYieldItem()

override float GetCycleTimeForYieldItem ( CatchingContextFishingRodAction  ctx)

◆ GetQualityForYieldItem()

YieldItemJunk FishYieldItemBase GetQualityForYieldItem ( CatchingContextBase  ctx)

◆ Init()

override void Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

◆ OnEntityYieldSpawned()

override void OnEntityYieldSpawned ( EntityAI  spawn)

◆ YieldItemJunk()

void YieldItemJunk ( int  baseWeight,
string  type 
)