Data Structures | |
| class | YieldItemJunk |
Functions | |
| YieldItemJunk FishYieldItemBase | GetQualityForYieldItem (CatchingContextBase ctx) |
| void | YieldItemJunk (int baseWeight, string type) |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override float | GetChanceForYieldItem (CatchingContextBase ctx) |
| override float | GetCycleTimeForYieldItem (CatchingContextFishingRodAction ctx) |
| override void | OnEntityYieldSpawned (EntityAI spawn) |
| override string | GetCatchDeathSoundset () |
| override string GetCatchDeathSoundset | ( | ) |
| override float GetChanceForYieldItem | ( | CatchingContextBase | ctx | ) |
| override float GetCycleTimeForYieldItem | ( | CatchingContextFishingRodAction | ctx | ) |
| YieldItemJunk FishYieldItemBase GetQualityForYieldItem | ( | CatchingContextBase | ctx | ) |
| override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
| override void OnEntityYieldSpawned | ( | EntityAI | spawn | ) |
| void YieldItemJunk | ( | int | baseWeight, |
| string | type | ||
| ) |