Data Structures | |
class | YieldItemJunk |
Functions | |
YieldItemJunk FishYieldItemBase | GetQualityForYieldItem (CatchingContextBase ctx) |
void | YieldItemJunk (int baseWeight, string type) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override float | GetChanceForYieldItem (CatchingContextBase ctx) |
override float | GetCycleTimeForYieldItem (CatchingContextFishingRodAction ctx) |
override void | OnEntityYieldSpawned (EntityAI spawn) |
override string | GetCatchDeathSoundset () |
override string GetCatchDeathSoundset | ( | ) |
override float GetChanceForYieldItem | ( | CatchingContextBase | ctx | ) |
override float GetCycleTimeForYieldItem | ( | CatchingContextFishingRodAction | ctx | ) |
YieldItemJunk FishYieldItemBase GetQualityForYieldItem | ( | CatchingContextBase | ctx | ) |
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
override void OnEntityYieldSpawned | ( | EntityAI | spawn | ) |
void YieldItemJunk | ( | int | baseWeight, |
string | type | ||
) |