7 bool m_CanSendDbg =
true;
45 override void DebugSendDmgTrigger()
48 super.DebugSendDmgTrigger();
65 bool isJogging = ( playerInsider.m_MovementState.m_iMovement ==
DayZPlayerConstants.MOVEMENTIDX_RUN || playerInsider.m_MovementState.m_iMovement ==
DayZPlayerConstants.MOVEMENTIDX_SPRINT );
66 if (isJogging && isErect)
68 super.OnEnterServerEvent(insider);
75 super.OnEnterServerEvent(insider);
81 super.OnEnterServerEvent(insider);
override protected void OnEnterServerEvent(TriggerInsider insider)
void SetParentObject(TrapBase obj)
override protected void OnLeaveServerEvent(TriggerInsider insider)
override protected bool CanAddObjectAsInsider(Object object)
The object which is in a trigger and its metadata.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()