52 TSelectableActionInfoArray actions = player.GetActionManager().GetSelectableActions();
53 int selectedActionIndex = player.GetActionManager().GetSelectedActionIndex();
57 if ( actions.Count() <= 1 )
67 if (i < actions.Count())
70 w.SetText(actionInfo.param3);
72 if (i == selectedActionIndex)
74 w.SetColor(0xFFFFEC44);
77 if ( !newATSelection )
84 w.SetColor(0xFFFFFFFF);
105 player.GetActionManager().SelectNextAction();
115 player.GetActionManager().SelectPrevAction();
125 player.GetActionManager().SelectNextActionCategory();
135 player.GetActionManager().SelectPrevActionCategory();
157 if( player.GetActionManager().IsSelectableActionsChanged() )
Param3< int, int, string > TSelectableActionInfo
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()