10 return target_player.IsBleeding();
12 return player.IsBleeding();
18 if (player.GetBleedingManagerServer() )
20 player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(item);
23 PluginTransmissionAgents m_mta = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
26 if (item.HasQuantity())
28 item.AddQuantity(-1,
true);
class ActionTargets ActionTarget
PluginBase GetPlugin(typename plugin_type)
void ApplyBandage(ItemBase item, PlayerBase player)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const int AGT_ITEM_TO_FLESH