Data Structures | |
| class | JsonMissionLoaderData |
Functions | |
| override Widget | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override bool | OnClick (Widget w, int x, int y, int button) |
| override bool | OnDoubleClick (Widget w, int x, int y, int button) |
| override bool | OnKeyDown (Widget w, int x, int y, int key) |
Variables | |
| class JsonMissionLoaderData | m_WgtLstMsnList |
| protected ButtonWidget | m_WgtBtnMsnPlay |
| protected ButtonWidget | m_WgtBtnMsnClose |
| protected ref TStringArray | m_ListMissionsNames |
| protected ref JsonMissionLoaderData | m_MissionData |
| override Widget Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
References WorkspaceWidget::CreateWidgets(), JsonMissionLoaderData::GetData(), GetGame(), CGame::GetWorkspace(), m_MissionData, m_WgtBtnMsnClose, m_WgtBtnMsnPlay, m_WgtLstMsnList, JsonMissionLoaderData::MissionPaths, and path.
References Close(), GetGame(), m_MissionData, m_WgtBtnMsnClose, m_WgtBtnMsnPlay, m_WgtLstMsnList, JsonMissionLoaderData::MissionPaths, CGame::PlayMission(), x, and y.
References GetGame(), m_MissionData, m_WgtLstMsnList, JsonMissionLoaderData::MissionPaths, CGame::PlayMission(), x, and y.
| protected ref TStringArray m_ListMissionsNames |
| protected ref JsonMissionLoaderData m_MissionData |
Referenced by Init(), OnClick(), and OnDoubleClick().
| class JsonMissionLoaderData m_WgtLstMsnList |
Referenced by Init(), OnClick(), and OnDoubleClick().