◆ ActionAttachWithSwitch()
◆ ActionCondition()
◆ CanBePerformedFromInventory()
override bool CanBePerformedFromInventory |
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◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ GetInputType()
override GetInputType |
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◆ OnExecuteClient()
override void OnExecuteClient |
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ActionData |
action_data | ) |
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◆ OnExecuteServer()
override void OnExecuteServer |
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ActionData |
action_data | ) |
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◆ SetupAction()
The documentation for this class was generated from the following file: