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ActionAttachWithSwitch Class Reference

Private Member Functions

void ActionAttachWithSwitch ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool CanBePerformedFromInventory ()
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnExecuteClient (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionAttachWithSwitch()

void ActionAttachWithSwitch ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData  action_data)
inlineprivate

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)
inlineprivate

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

The documentation for this class was generated from the following file: