43 super.InitOptionalVariables();
45 m_Header =
"#server_browser_connecting_failed";
50 super.FillErrorDataMap();
class ErrorHandlerModule m_Header
This is where to input logic and extend functionality of ErrorHandlerModule.
void ErrorHandlerModuleScript()
Constructor, by default calls the function that will fill the ErrorDataMap.
void InsertDialogueErrorProperties(int code, string message, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling, using the Optional Variables.
protected int m_LastErrorThrown
Holds the last thrown error in this module, defaults to 0.
ErrorCategory
ErrorCategory - To decide what ErrorHandlerModule needs to be called and easily identify where it cam...
override void InitOptionalVariables()
override void OnEvent(EventType eventTypeId, Param params)
void ConnectErrorServerModule()
override void FillErrorDataMap()
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
const EventType MPSessionPlayerReadyEventTypeID
no params