21 float heatbuffer = player.GetStatHeatBuffer().Get();
34 if( player.GetNotifiersManager() )
37 player.ToggleHeatBufferVisibility(
true );
43 if( player.GetNotifiersManager() )
46 player.ToggleHeatBufferVisibility(
false );
52 float heatbuffer = player.GetStatHeatBuffer().Get();
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_ACTIVE
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
protected const float HEATBUFFER_SHOW
protected const float HEATBUFFER_HIDE