11 if (item && item.IsHeavyBehaviour())
14 if (!player.CanEatAndDrink())
17 return target.GetObject() && target.GetObject().GetWaterSourceObjectType() ==
EWaterSourceObjectType.THROUGH;
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionDrinkPondContinuous()
class ActionTargets ActionTarget
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)