DayZ Scripts
v1.24.157623 ยท Mar 07, 2024
 
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ActionDebug Class Reference

Private Member Functions

override bool HasTarget ()
 
override void CreateConditionComponents ()
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override void Start (ActionData action_data)
 
override bool UseAcknowledgment ()
 

Member Function Documentation

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Referenced by SetupAction().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

References Class::CastTo().

◆ UseAcknowledgment()

override bool UseAcknowledgment ( )
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

The documentation for this class was generated from the following file: