9 m_ItemHeader = m_MainWidget.FindAnyWidget(
"hands_item_header" );
11 m_MainWidget = GetMainWidget().FindAnyWidget(
"height_wrapper" );
13 #ifdef PLATFORM_CONSOLE
29 EntityAI item = p.GetHumanInventory().GetEntityInHands();
32 if ( item && !item.GetInventory().IsInventoryLockedForLockType( HIDE_INV_FROM_SCRIPT ) && item.CanDisplayCargo() )
48 #ifdef PLATFORM_CONSOLE
override void UpdateInterval()
protected bool m_ForceHideCollapseButtons
void ShowCollapseButtons(bool show, bool force=false)
protected Widget m_ItemHeader
void HandsHeader(LayoutHolder parent, string function_name)
override void SetLayoutName()
proto native CGame GetGame()