bool IsContinuousAction()
protected float m_LastTick
void Setup(ActionData action_data)
void SetACData(Param units)
int Cancel(ActionData action_data)
int Interrupt(ActionData action_data)
protected ref Param m_ACData
int Execute(ActionData action_data)
protected ActionBase m_Action
protected ref Param2< float, float > m_ProgressParam
void Init(ActionData action_data)
proto int GetTime()
returns mission time in milliseconds
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
proto native void Cancel()
cancels action