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ActionTuneFrequencyOnGround Class Reference

Private Member Functions

void ActionTuneFrequencyOnGround ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Private Attributes

string m_RadioFreq
 

Constructor & Destructor Documentation

◆ ActionTuneFrequencyOnGround()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References ActionBase::m_Text.

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ m_RadioFreq

string m_RadioFreq
private

The documentation for this class was generated from the following file: