Data Structures | |
class | BotEventHuntedTargetInSight |
class | BotEventHuntedTargetLost |
class | BotStateBase |
represent weapon state base More... | |
Functions | |
Man | BotSelectNearestTarget (EntityAI bot) |
Man BotSelectNearestTarget | ( | EntityAI | bot | ) |
References botDebugPrint(), vector::Distance(), GetGame(), and CGame::GetObjectsAtPosition().
Referenced by BotStateBase::SelectTarget().