Data Structures | |
| class | BotEventHuntedTargetInSight |
| class | BotEventHuntedTargetLost |
| class | BotStateBase |
| represent weapon state base More... | |
Functions | |
| Man | BotSelectNearestTarget (EntityAI bot) |
| Man BotSelectNearestTarget | ( | EntityAI | bot | ) |
References botDebugPrint(), vector::Distance(), GetGame(), and CGame::GetObjectsAtPosition().
Referenced by BotStateBase::SelectTarget().