DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ScriptedEntity.c
Go to the documentation of this file.
3 BOX,
4 SPHERE,
6}
7
8class ScriptedEntity extends EntityAI
9{
17 proto native void SetClippingInfo(vector mins, vector maxs, float radius);
18
31 proto native void SetCollisionBox(vector mins, vector maxs);
32
42 proto native void SetCollisionSphere(float radius);
43
54 proto native void SetCollisionCylinder(float radius, float height);
55
57 proto native void SetTriggerShape(TriggerShape shape);
58
61
62 override bool IsInventoryVisible()
63 {
64 return false;
65 }
66};
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
enum TriggerShape SetClippingInfo(vector mins, vector maxs, float radius)
Sets collision properties for object.
proto native void SetCollisionCylinder(float radius, float height)
Sets collision cylinder for object.
proto native void SetCollisionBox(vector mins, vector maxs)
Sets collision box for object.
BOX
proto native void SetCollisionSphere(float radius)
Sets collision sphere for object.
proto native void SetTriggerShape(TriggerShape shape)
Set the TriggerShape to be used, default is TriggerShape.BOX.
CYLINDER
proto native TriggerShape GetTriggerShape()
Get the current TriggerShape.
SPHERE
TriggerShape