43 player.IncreaseDiseaseCount();
46 SymptomBase shivers = player.GetSymptomManager().QueueUpSecondarySymptomEx(SymptomIDs.SYMPTOM_HAND_SHIVER);
57 player.DecreaseDiseaseCount();
58 player.GetSymptomManager().RemoveSecondarySymptom(SymptomIDs.SYMPTOM_HAND_SHIVER);
79 if( player.IsAntibioticsActive() )
81 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
85 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_HEAVY);
87 player.AddHealth(
"",
"", -damage);
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
static ref Param1< int > PARAM1_INT
static const int PAIN_EVENT_INTERVAL_MIN
static const int AGENT_THRESHOLD_ACTIVATE
override string GetDebugText()
static const int PAIN_EVENT_INTERVAL_MAX
override protected void OnDeactivate(PlayerBase player)
override protected bool DeactivateCondition(PlayerBase player)
static const float DAMAGE_PER_SEC
static const int AGENT_THRESHOLD_DEACTIVATE
protected float m_NextEvent
override protected void OnActivate(PlayerBase player)
override protected bool ActivateCondition(PlayerBase player)
override protected void OnTick(PlayerBase player, float deltaT)
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].