Data Structures | |
class | ActionTurnOnTransmitterCB |
Functions | |
ActionTurnOnTransmitterCB ActionSingleUseBaseCB | ActionTurnOnTransmitter () |
override void | CreateActionComponent () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter | ( | ) |
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
override void OnExecuteServer | ( | ActionData | action_data | ) |