Data Structures | |
| class | ActionTurnOnTransmitterCB | 
Functions | |
| ActionTurnOnTransmitterCB ActionSingleUseBaseCB | ActionTurnOnTransmitter () | 
| override void | CreateActionComponent () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnExecuteServer (ActionData action_data) | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
| ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter | ( | ) | 
| override void CreateActionComponent | ( | ) | 
References m_CommandUID, and m_CommandUIDProne.
| override void OnExecuteServer | ( | ActionData | action_data | ) |