DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ExhaustSmoke.c
Go to the documentation of this file.
2{
3 override void SetParticleStateLight()
4 {
6
7 Car parent = Car.Cast( GetAttachmentParent() );
9
10 if ( parent && p )
11 {
12 float speed = parent.GetSpeedometerAbsolute();
13 float lifetime_scale;
14
15 if (speed < 100)
16 lifetime_scale = (100 - speed) / 100;
17 else
18 lifetime_scale = 0.1;
19
20 float birthrate_scale = 1 + (speed * 0.1 );
21
22 p.ScaleParticleParamFromOriginal( EmitorParam.LIFETIME, lifetime_scale );
23 p.ScaleParticleParamFromOriginal( EmitorParam.LIFETIME_RND, lifetime_scale );
24 p.ScaleParticleParamFromOriginal( EmitorParam.BIRTH_RATE, birthrate_scale );
25 p.ScaleParticleParamFromOriginal( EmitorParam.BIRTH_RATE_RND, birthrate_scale );
26 }
27 }
28}
Object GetAttachmentParent()
Get the parent set by SetAttachmentParent.
Definition Effect.c:563
override void SetParticleStateLight()
Definition ExhaustSmoke.c:3
void SetParticleState(int state)
Particle GetParticle()
Gets the main particle which this Effect is managing.
Legacy way of using particles in the game.
Definition Particle.c:7
void ScaleParticleParamFromOriginal(int parameter_id, float coef)
Scales the given parameter on all emitors relatively to their ORIGINAL value.
Definition Particle.c:668
static const int HATCHBACK_EXHAUST_SMOKE
EmitorParam
Definition EnVisual.c:114