DayZ Scripts
PC Stable Documentation
 
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ActionDisarmExplosiveWithRemoteDetonatorUnpaired.c File Reference

Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB
 

Functions

ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDisarmExplosiveWithRemoteDetonatorUnpaired()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

References ExplosivesBase().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

claymore has integrated detonator

refresh IK, item changed

References ExplosivesBase().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)

References ExplosivesBase().