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ActionDisarmExplosiveWithRemoteDetonatorUnpaired.c File Reference

Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB
 

Functions

ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDisarmExplosiveWithRemoteDetonatorUnpaired()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

claymore has integrated detonator

refresh IK, item changed

References ExplosivesBase().