Data Structures | |
| class | ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB | 
Functions | |
| ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB | ActionDisarmExplosiveWithRemoteDetonatorUnpaired () | 
| override void | CreateActionComponent () | 
| override void | CreateConditionComponents () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
explosives only
RD trigger
RD kit
References ExplosivesBase(), RemoteDetonatorTrigger::GetControlledDevice(), and RemoteDetonatorReceiver().
| ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired | ( | ) | 
Referenced by OnVariablesSynchronized(), ActionConstructor::RegisterActions(), and RemoteDetonatorReceiver().
| override void CreateActionComponent | ( | ) | 
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) | 
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |