◆ AssembleGun()
| override void AssembleGun |
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inlineprivate |
◆ EEHealthLevelChanged()
| override void EEHealthLevelChanged |
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int |
oldLevel, |
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int |
newLevel, |
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string |
zone |
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) |
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inlineprivate |
◆ EEInit()
◆ EEItemAttached()
◆ EEItemDetached()
◆ InitFoldingSight()
| void InitFoldingSight |
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inlineprivate |
◆ OnDebugSpawn()
| override void OnDebugSpawn |
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inlineprivate |
◆ SetAttachmentsHealth()
| void SetAttachmentsHealth |
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| ) |
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inlineprivate |
◆ SpawnRecoilObject()
◆ UpdateFoldingSightState()
| void UpdateFoldingSightState |
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| ) |
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inlineprivate |
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Entities/Firearms/AutomaticRifle/SCARH.c