34 float energy = player.GetStatEnergy().Get();
38 metabolic_speed *= modifier;
40 player.GetStatEnergy().Add( -metabolic_speed * deltaT );
44 if ((player.GetStomach().GetDigestingType() &
PlayerStomach.DIGESTING_ENERGY) == 0)
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
void PlayerStomach(PlayerBase player)
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
protected float m_LastEnergyLevel
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
protected float m_EnergyDelta
ref HumanMovementState m_MovementState
static const float LOW_ENERGY_THRESHOLD
static const float SL_ENERGY_MAX
static const float LOW_ENERGY_DAMAGE_PER_SEC
static const float CONSUMPTION_MULTIPLIER_BASE