ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override bool HasProgress()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++
static const int STATE_LOOP_LOOP