27 return (alarm.IsRinging() || alarm.IsAlarmOn());
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
DayZPlayerConstants
defined in C++