47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
52 action_data.
m_MainItem.GetCompEM().SwitchOff();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void ActionTurnOffWhileInHands()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
DayZPlayerConstants
defined in C++