◆ Chemlight_ColorBase()
◆ CreateLight()
◆ EEHealthLevelChanged()
| override void EEHealthLevelChanged |
( |
int |
oldLevel, |
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|
int |
newLevel, |
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|
string |
zone |
|
) |
| |
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inlineprivate |
◆ GetEfficiency0To1()
| float GetEfficiency0To1 |
( |
| ) |
|
|
inlineprivate |
Returns efficiency. The value is synchronized from server to all clients and is accurate down to 0.1 units.
References m_Efficiency0To10.
Referenced by OnWork().
◆ GetEfficiencyDecayStart()
| float GetEfficiencyDecayStart |
( |
| ) |
|
|
inlineprivate |
Returns efficiency. The value is synchronized from server to all clients and is accurate down to 0.1 units.
References m_EfficiencyDecayStart.
◆ GetMaterialForDamageState()
| string GetMaterialForDamageState |
( |
bool |
glowing, |
|
|
int |
healthLevel = -1 |
|
) |
| |
|
inlineprivate |
◆ OnEnergyConsumed()
| override void OnEnergyConsumed |
( |
| ) |
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|
inlineprivate |
◆ OnInventoryExit()
| override void OnInventoryExit |
( |
Man |
player | ) |
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|
inlineprivate |
◆ OnWork()
| override void OnWork |
( |
float |
consumed_energy | ) |
|
|
inlineprivate |
◆ OnWorkStart()
| override void OnWorkStart |
( |
| ) |
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|
inlineprivate |
◆ OnWorkStop()
| override void OnWorkStop |
( |
| ) |
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|
inlineprivate |
◆ SetActions()
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ StandUp()
◆ m_DefaultMaterial
◆ m_Efficiency0To10
| private int m_Efficiency0To10 |
|
private |
◆ m_EfficiencyDecayStart
| private float m_EfficiencyDecayStart = 0.05 |
|
staticprivate |
◆ m_GlowMaterial
◆ m_Light
The documentation for this class was generated from the following file: