DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionFoldObject.c
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2{
4 {
6 m_Text = "#fold";
7 }
8
9 override typename GetInputType()
10 {
12 }
13
14 override bool HasProgress()
15 {
16 return false;
17 }
18
19 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
20 {
21 Object targetObject = target.GetObject();
22 if ( targetObject.IsInherited(HescoBox) )
23 {
24 HescoBox hesco = HescoBox.Cast( targetObject );
25
26 if ( hesco.GetState() == HescoBox.UNFOLDED )
27 {
28 return true;
29 }
30 }
31 return false;
32 }
33
34 override void OnExecuteServer( ActionData action_data )
35 {
36 Object targetObject = action_data.m_Target.GetObject();
37 HescoBox hesco = HescoBox.Cast( targetObject );
38 if ( hesco.GetState() == HescoBox.UNFOLDED )
39 {
40 hesco.Fold();
41 }
42
43 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
44 }
45};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
PlayerBase m_Player
Definition ActionBase.c:33
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnExecuteServer(ActionData action_data)
override bool HasProgress()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override GetInputType()