◆ PRECISE_HIGH
| const float PRECISE_HIGH = -0.03 |
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◆ PRECISE_LOW
| const float PRECISE_LOW = -0.01 |
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Referenced by ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDeployBase::ActionDeployBase(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDrainLiquid::ActionDrainLiquid(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillOil::ActionFillOil(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionLockAttachment::ActionLockAttachment(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPourLiquid::ActionPourLiquid(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRestrainTarget::ActionRestrainTarget(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTransferLiquid::ActionTransferLiquid(), ActionUnpackBox::ActionUnpackBox(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), CreateActionComponent(), and CAContinuousFill::Interrupt().
◆ PRECISE_MEDIUM
| const float PRECISE_MEDIUM = -0.02 |
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Referenced by ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionFishingNew::ActionFishingNew(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionPlantSeed::ActionPlantSeed(), and CreateActionComponent().
◆ ROUGH_HIGH
| const float ROUGH_HIGH = 0.03 |
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Referenced by ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCPR::ActionCPR(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionDestroyPart::ActionDestroyPart(), ActionDismantlePart::ActionDismantlePart(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionRepairPart::ActionRepairPart(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), and CreateActionComponent().
◆ ROUGH_LOW
| const float ROUGH_LOW = 0.01 |
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Referenced by ActionBuryBody::ActionBuryBody(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionFillObject::ActionFillObject(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionPackGift::ActionPackGift(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionRestrainSelf::ActionRestrainSelf(), ActionUnpackGift::ActionUnpackGift(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWringClothes::ActionWringClothes(), CreateActionComponent(), and OnFinishProgressServer().
◆ ROUGH_MEDIUM
| const float ROUGH_MEDIUM = 0.02 |
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The documentation for this class was generated from the following file: