Data Structures | |
class | ActionRepairCarEngineCB |
class | RepairCarEngineActionReciveData |
Functions | |
void | ActionRepairCarEngine () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | AdjustVehicleHealthServer (ActionData action_data) |
Variables | |
ActionRepairCarEngineCB | m_LastValidType |
int | m_LastValidComponentIndex = -1 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
void ActionRepairCarEngine | ( | ) |
References m_CommandUID, and m_StanceMask.
override void AdjustVehicleHealthServer | ( | ActionData | action_data | ) |
References UADamageApplied::BUILD.
int m_LastValidComponentIndex = -1 |
Referenced by ActionCondition().
ActionRepairCarEngineCB m_LastValidType |
Referenced by ActionCondition().