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ActionRestrainSelf Class Reference

Private Member Functions

void ActionRestrainSelf ()
 
override int GetStanceMask (PlayerBase player)
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool HasAlternativeInterrupt ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionRestrainSelf()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetStanceMask()

override int GetStanceMask ( PlayerBase  player)
inlineprivate

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: