PC Stable Documentation
|
|
Private Member Functions | |
void | InitCuttingTypes () |
void | ActionCraftBolts () |
override void | CreateConditionComponents () |
protected bool | IsCuttingType (Object item) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Attributes | |
const ref set< string > | CUTTING_TYPES = new set<string>() |
protected bool | m_IsKnifeInHands |
protected Ammunition_Base | m_ResultEntity |
|
inlineprivate |
|
inlineprivate |
References IsCuttingType().
|
inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
|
inlineprivate |
References CUTTING_TYPES.
Referenced by ActionCraftBolts().
References CUTTING_TYPES.
Referenced by ActionCondition(), and OnStartServer().
|
inlineprivate |
References m_IsKnifeInHands, and m_ResultEntity.
|
inlineprivate |
References IsCuttingType(), m_IsKnifeInHands, and m_ResultEntity.
Referenced by InitCuttingTypes(), and IsCuttingType().
|
private |
Referenced by OnFinishProgressServer(), and OnStartServer().
|
private |
Referenced by OnFinishProgressServer(), and OnStartServer().