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PC Stable Documentation
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Private Member Functions | |
| void | InitCuttingTypes () |
| void | ActionCraftBolts () |
| override void | CreateConditionComponents () |
| protected bool | IsCuttingType (Object item) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
Private Attributes | |
| const ref set< string > | CUTTING_TYPES = new set<string>() |
| protected bool | m_IsKnifeInHands |
| protected Ammunition_Base | m_ResultEntity |
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inlineprivate |
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inlineprivate |
References IsCuttingType().
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
References CUTTING_TYPES.
Referenced by ActionCraftBolts().
References CUTTING_TYPES.
Referenced by ActionCondition(), and OnStartServer().
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inlineprivate |
References m_IsKnifeInHands, and m_ResultEntity.
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inlineprivate |
References IsCuttingType(), m_IsKnifeInHands, and m_ResultEntity.
Referenced by InitCuttingTypes(), and IsCuttingType().
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private |
Referenced by OnFinishProgressServer(), and OnStartServer().
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private |
Referenced by OnFinishProgressServer(), and OnStartServer().