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    PC Stable Documentation 
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Private Member Functions | |
| void | InitCuttingTypes () | 
| void | ActionCraftBolts () | 
| override void | CreateConditionComponents () | 
| protected bool | IsCuttingType (Object item) | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnStartServer (ActionData action_data) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
Private Attributes | |
| const ref set< string > | CUTTING_TYPES = new set<string>() | 
| protected bool | m_IsKnifeInHands | 
| protected Ammunition_Base | m_ResultEntity | 
      
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References IsCuttingType().
      
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
      
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References CUTTING_TYPES.
Referenced by ActionCraftBolts().
References CUTTING_TYPES.
Referenced by ActionCondition(), and OnStartServer().
      
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References m_IsKnifeInHands, and m_ResultEntity.
      
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References IsCuttingType(), m_IsKnifeInHands, and m_ResultEntity.
Referenced by InitCuttingTypes(), and IsCuttingType().
      
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Referenced by OnFinishProgressServer(), and OnStartServer().
      
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Referenced by OnFinishProgressServer(), and OnStartServer().