Data Structures | |
| class | ActionBuryAshesCB |
Functions | |
| ActionBuryAshesCB ActionContinuousBaseCB | ActionBuryAshes () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes | ( | ) |
Referenced by ActionConstructor::RegisterActions(), ItemBase::SetActions(), and FarmingHoe::SetActions().
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References GetGame(), and CGame::SurfaceUnderObject().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References GetGame(), and CGame::ObjectDelete().