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Entity editor attribute system

Data Structures

class  IEntity
 
class  ParamEnum
 
class  Attribute
 

Enumerations

enum  EntityEvent {
  TOUCH , VISIBLE , NOTVISIBLE , FRAME ,
  POSTFRAME , INIT , JOINTBREAK , SIMULATE ,
  POSTSIMULATE , PHYSICSMOVE , CONTACT , EXTRA ,
  ANIMEVENT , SOUNDEVENT , PHYSICSSTEADY , USER ,
  ENTER , LEAVE , ALL
}
 Entity events for event-mask, or throwing event from code. More...
 
enum  EntityFlags {
  VISIBLE , SOLID , TRIGGER , TOUCHTRIGGERS ,
  SYNCHRONIZATION_DIRTY , FEATURE , TRANSLUCENT , WATER ,
  ACTIVE , STATIC , USER1 , USER2 ,
  USER3 , USER4 , USER5 , USER6
}
 Entity flags. More...
 

Functions

proto native owned string GetClassName ()
 
proto native owned string GetName ()
 
proto native int VarIndex (string varName)
 
proto native bool IsVariableSet (int varIndex)
 
proto bool IsType (int varIndex, typename type)
 
proto bool Get (int varIndex, out void val)
 
proto native IEntitySource GetChildren ()
 
proto native IEntitySource GetSibling ()
 
proto native IEntitySource GetParent ()
 
proto native WidgetSource GetChildren ()
 
proto native WidgetSource GetSibling ()
 
proto native WidgetSource GetParent ()
 
void ParamEnum (string key, string value, string desc="")
 
ParamEnum Managed FromEnum (typename e)
 
void ParamEnum (string key, string value, string desc="")
 
void Attribute (string defvalue, string uiwidget, string desc="", string rangescale="", ParamEnumArray enums=NULL)
 
void EditorAttribute (string style, string category, string description, vector sizeMin, vector sizeMax, string color, string color2="0 0 0 0", bool visible=true, bool insertable=true, bool dynamicBox=false)
 

Variables

string m_Key
 
string m_Value
 
string m_Desc
 
string m_Key
 
string m_Value
 
string m_Desc
 
string m_DefValue
 
string m_UiWidget
 can be "editbox", "combobox", "spinbox", "slider", "font", "fileeditbox", "colorPicker", "flags", "resourceNamePicker"
 
string m_RangeScale
 defined as "MIN_VALUE MAX_VALUE STEP" eg. "1 100 0.5"
 
string m_Desc
 
ref ParamEnumArray m_Enums
 Only ints and floats are currently supported. Array can be defined this way: { ParamEnum("Choice 1", "1"), ParamEnum("Choicen 2", "2") }.
 
class Attribute m_Style
 can be "box", "sphere", "cylinder", "pyramid", "diamond" or custom style name
 
string m_Category
 folder structure eg. StaticEntities/Walls
 
string m_Description
 class purpose description
 
vector m_SizeMin
 min vector of a bounding box
 
vector m_SizeMax
 max vector of a bounding box
 
string m_Color
 
string m_Color2
 
bool m_Visible
 
bool m_Insertable
 
bool m_DynamicBox
 

Event methods

Event method stubs. Reimplement these in inherited entities to receive event calls

event protected void EOnTouch (IEntity other, int extra)
 EntityEvent.TOUCH.
 
event protected void EOnInit (IEntity other, int extra)
 EntityEvent.INIT.
 
event protected void EOnExtra (IEntity other, int extra)
 EntityEvent.EXTRA.
 
event protected void EOnNotVisible (IEntity other, int extra)
 EntityEvent.NOTVISIBLE.
 
event protected void EOnFrame (IEntity other, float timeSlice)
 EntityEvent.FRAME.
 
event protected int EOnVisible (IEntity other, int extra)
 EntityEvent.VISIBLE.
 
event protected void EOnPostFrame (IEntity other, int extra)
 EntityEvent.POSTFRAME.
 
event protected void EOnWorldProcess (IEntity other, int extra)
 EntityEvent.WORLDPROCESS.
 
event protected void EOnAnimEvent (IEntity other, AnimEvent extra)
 EntityEvent.ANIMEVENT.
 
event protected void EOnSoundEvent (IEntity other, SoundEvent extra)
 EntityEvent.SOUNDEVENT.
 
event protected void EOnSimulate (IEntity other, float dt)
 EntityEvent.SIMULATE.
 
event protected void EOnPostSimulate (IEntity other, float timeSlice)
 EntityEvent.POSTSIMULATE.
 
event protected void EOnJointBreak (IEntity other, int extra)
 EntityEvent.JOINTBREAK.
 
event protected void EOnPhysicsMove (IEntity other, int extra)
 EntityEvent.PHYSICSMOVE.
 
event protected void EOnContact (IEntity other, Contact extra)
 EntityEvent.CONTACT.
 
protected void EOnUser0 (IEntity other, int extra)
 EntityEvent.EV_USER+0.
 
protected void EOnUser1 (IEntity other, int extra)
 EntityEvent.EV_USER+1.
 
event protected void EOnEnter (IEntity other, int extra)
 EntityEvent.ENTER.
 
event protected void EOnLeave (IEntity other, int extra)
 EntityEvent.LEAVE.
 
protected void EOnUser4 (IEntity other, int extra)
 EntityEvent.EV_USER+4.
 
protected void EOnDummy020 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy021 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy022 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy023 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy024 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy025 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy026 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy027 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy028 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy029 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy030 (IEntity other, int extra)
 Placeholder.
 
protected void EOnDummy031 (IEntity other, int extra)
 Placeholder.
 

Transformation methods

Setting and getting of entity transformation

proto external void GetTransform (out vector mat[])
 Returns transformation of Entity. It returns only so much vectors as array is big.
 
proto external void GetRenderTransform (out vector mat[])
 Returns render transformation of Entity. Must pass in vector array size of 4.
 
proto external void GetLocalTransform (out vector mat[])
 Returns local transformation of Entity. It returns only so much vectors as array is big.
 
proto native external vector GetTransformAxis (int axis)
 Returns one row of Entity transformation matrix.
 
proto native external void SetTransform (vector mat[4])
 Sets entity transformation.
 
proto native external vector GetOrigin ()
 Returns origin of Entity.
 
proto external vector GetLocalPosition ()
 Returns local position of Entity.
 
proto native external vector GetYawPitchRoll ()
 Returns orientation of Entity in world space (Yaw, Pitch, Roll)
 
proto native external vector GetAngles ()
 Same as GetYawPitchRoll, but returns rotation vector around X, Y and Z axis.
 
proto native external vector GetLocalYawPitchRoll ()
 Returns local orientation when it's in hierarchy (Yaw, Pitch, Roll)
 
proto native external vector GetLocalAngles ()
 Same as GetLocalYawPitchRoll, but returns rotation vector around X, Y and Z axis.
 
proto native external void SetYawPitchRoll (vector angles)
 Sets angles for entity (Yaw, Pitch, Roll)
 
proto native external void SetAngles (vector angles)
 Same as SetYawPitchRoll, but sets rotation around X, Y and Z axis.
 
proto native external void SetOrigin (vector orig)
 Sets origin for entity.
 
proto native external float GetScale ()
 
proto native external void SetScale (float scale)
 
proto native external vector VectorToParent (vector vec)
 Transforms local vector to world space.
 
proto native external vector CoordToParent (vector coord)
 Transforms local position to world space.
 
proto native external vector VectorToLocal (vector vec)
 Transforms world space vector to local space.
 
proto native external vector CoordToLocal (vector coord)
 Transforms world space position to local space.
 

Name/ID methods <br>

proto native int GetID ()
 Return unique entity ID.
 
proto native void SetID (int id)
 Set unique entity ID.
 
proto native void SetName (string name)
 
proto native external owned string GetName ()
 

Hierarchy methods

Scene hierarchy management

proto native external bool AddChild (notnull IEntity child, int pivot, bool positionOnly=false)
 Adds child entity to this entity.
 
proto native external bool RemoveChild (notnull IEntity child, bool keepTransform=false)
 Removes child entity from hierarchy.
 
proto native bool IsHierarchyPositionOnly ()
 Returns if the hierarchy component was created with positionOnly.
 
proto native int GetHierarchyPivot ()
 Returns the hierarchy component pivot.
 
proto native IEntity GetParent ()
 Returns pointer to parent Entity in hierarchy.
 
proto native IEntity GetChildren ()
 Returns pointer to first child Entity in hierarchy.
 
proto native IEntity GetSibling ()
 Returns pointer to next child Entity on the same hierarchy.
 
proto external void GetBounds (out vector mins, out vector maxs)
 Returns local bounding box of model on Entity.
 
proto external void GetWorldBounds (out vector mins, out vector maxs)
 Returns quantized world-bound-box of Entity.
 

Simulation/handling properties

Flags that affects simulation and entity handling behavior

proto native external EntityFlags GetFlags ()
 Returns Entity flags.
 
proto native external bool IsFlagSet (EntityFlags flags)
 Test if one or more of specified flags are set.
 
proto native external EntityFlags SetFlags (EntityFlags flags, bool recursively)
 Sets Entity flags. It's OR operation, not rewrite. Returns previous flags.
 
proto native external EntityFlags ClearFlags (EntityFlags flags, bool recursively)
 Clear Entity flags. Returns cleared flags.
 
proto native external EntityEvent GetEventMask ()
 Returns current event mask.
 
proto native external EntityEvent SetEventMask (EntityEvent e)
 Sets event mask.
 
proto native external EntityEvent ClearEventMask (EntityEvent e)
 Clears event mask.
 
proto external volatile void SendEvent (notnull IEntity actor, EntityEvent e, void extra)
 Dynamic event invokation. Parameters are the same as in IEntity::EOnXXXX() methods.
 

Visual component methods

Manipulation with visual component - model, particle effect etc

proto native external void SetObject (vobject object, string options)
 
proto native vobject GetVObject ()
 Returns visual object set to this Entity. No reference is added.
 
proto native external int Animate (float speed, int loop)
 Updates animation (either xob, or particle, whatever)
 
proto native external int AnimateEx (float speed, int loop, out vector lin, out vector ang)
 Updates animation (either xob, or particle, whatever)
 
proto native external int SetCameraMask (int mask)
 Sets visibility mask for cameras, where Entity will be rendered.
 
proto native external void FilterNextTrace ()
 When called, the Entity is excluded from consequent TraceMove/TraceLine.
 
proto native external int Update ()
 

Detailed Description

Enumeration Type Documentation

◆ EntityEvent

Entity events for event-mask, or throwing event from code.

Enumerator
TOUCH 

entity was touched by other entity

VISIBLE 

entity is visible, so part of the rendering other WorldClass extra frame index result false should be rendered, true shoudn't be rendered

Entity is visible. Is rendered if there is some attached object and event EntityEvent.VISIBLE is invoked, when event mask is set.

NOTVISIBLE 

entity is not visible, will not be part of rendering other WorldClass extra frame index

FRAME 

new frame event, called each frame other WorldClass extra frame index

POSTFRAME 

event at the end of each frame or when entity is moved during the frame other WorldClass

INIT 

event called after the world is created, including all entities other WorldClass

JOINTBREAK 
SIMULATE 
POSTSIMULATE 
PHYSICSMOVE 
CONTACT 
EXTRA 
ANIMEVENT 
SOUNDEVENT 
PHYSICSSTEADY 
USER 
ENTER 

Object entered Trigger.

LEAVE 

Object left Trigger.

ALL 

Mask of all events.

◆ EntityFlags

Entity flags.

Enumerator
VISIBLE 

entity is visible, so part of the rendering other WorldClass extra frame index result false should be rendered, true shoudn't be rendered

Entity is visible. Is rendered if there is some attached object and event EntityEvent.VISIBLE is invoked, when event mask is set.

SOLID 

Is collidable by various trace methods.

TRIGGER 

Is not collidable, but invokes touch events.

TOUCHTRIGGERS 

Interacts with triggers.

SYNCHRONIZATION_DIRTY 

Entity wants to synchronize (network)

FEATURE 

Scene rendering hint for dominant objects that are not culled by standard way.

TRANSLUCENT 

Used by tracing methods. When tracing with TraceFlags.PASSTRANSLUCENT, then this entity is ignored. Used for glass for example.

WATER 

Used by tracing methods. Traceable only with flag TraceFlags.WATER.

ACTIVE 

Tells that this entity has to be actively updated by engine, its EntityEvent.FRAME has to be called etc.

STATIC 

Static objects are included in the query.

Tells that this entity will represent mostly static object, so we can use more precise but slower methods for scene-tree linking. Also it tells to scene tree that he can count with this entity as tree-split hint.

USER1 

Flags for custom usage and filterings.

USER2 
USER3 
USER4 
USER5 
USER6 

Function Documentation

◆ AddChild()

proto native external bool AddChild ( notnull IEntity  child,
int  pivot,
bool  positionOnly = false 
)
private

Adds child entity to this entity.

Note
Make sure the parent is not ToDelete
Parameters
childIEntity Pointer to entity which become our child
pivotint Pivot is pivot index, or -1 for center of parent.
positionOnlybool When set to true, the orientation will still be in WS.
Returns
bool True when entity has been attached. False otherwise.

◆ Animate()

proto native external int Animate ( float  speed,
int  loop 
)
private

Updates animation (either xob, or particle, whatever)

◆ AnimateEx()

proto native external int AnimateEx ( float  speed,
int  loop,
out vector  lin,
out vector  ang 
)
private

Updates animation (either xob, or particle, whatever)

◆ Attribute()

void Attribute ( string  defvalue,
string  uiwidget,
string  desc = "",
string  rangescale = "",
ParamEnumArray  enums = NULL 
)
inlineprivate

◆ ClearEventMask()

proto native external EntityEvent ClearEventMask ( EntityEvent  e)
private

Clears event mask.

Parameters
eint event mask
Returns
int event mask
Man player = g_Game.GetPlayer();
player.SetEventMask(EntityEvent.VISIBLE );
Print( player.GetEventMask() );
player.ClearEventMask(EntityEvent.ALL );
Print( player.GetEventMask() );
>> 128
>> 0
DayZGame g_Game
Definition DayZGame.c:3868
proto void Print(void var)
Prints content of variable to console/log.
EntityEvent
Entity events for event-mask, or throwing event from code.
Definition EnEntity.c:45

◆ ClearFlags()

proto native external EntityFlags ClearFlags ( EntityFlags  flags,
bool  recursively 
)
private

Clear Entity flags. Returns cleared flags.

Parameters
flagsint flags to be set
recursivelyflags will be recursively applied to children of hierarchy too
Returns
int cleared flags
Man player = g_Game.GetPlayer();
player.ClearFlags(EntityFlags.VISIBLE|EntityFlags.SOLID );
Print( player.GetFlags() );
>> 1610612744
EntityFlags
Entity flags.
Definition EnEntity.c:115

◆ CoordToLocal()

proto native external vector CoordToLocal ( vector  coord)
private

Transforms world space position to local space.

Parameters
coordvector world space position to transform
Returns
vector position in local space
Man player = g_Game.GetPlayer();
Print( player.CoordToLocal("500 10 155") );
>> <15254,-54.2004,8745.53>

◆ CoordToParent()

proto native external vector CoordToParent ( vector  coord)
private

Transforms local position to world space.

Parameters
coordvector local position to transform
Returns
vector position in world space
Man player = g_Game.GetPlayer();
Print( player.CoordToParent("1 2 3") );
>> <2549,17.6478,2857>

◆ EditorAttribute()

void EditorAttribute ( string  style,
string  category,
string  description,
vector  sizeMin,
vector  sizeMax,
string  color,
string  color2 = "0 0 0 0",
bool  visible = true,
bool  insertable = true,
bool  dynamicBox = false 
)

◆ EOnAnimEvent()

event protected void EOnAnimEvent ( IEntity  other,
AnimEvent  extra 
)
inlineprivate

EntityEvent.ANIMEVENT.

◆ EOnContact()

event protected void EOnContact ( IEntity  other,
Contact  extra 
)
inlineprivate

EntityEvent.CONTACT.

◆ EOnDummy020()

protected void EOnDummy020 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy021()

protected void EOnDummy021 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy022()

protected void EOnDummy022 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy023()

protected void EOnDummy023 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy024()

protected void EOnDummy024 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy025()

protected void EOnDummy025 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy026()

protected void EOnDummy026 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy027()

protected void EOnDummy027 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy028()

protected void EOnDummy028 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy029()

protected void EOnDummy029 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy030()

protected void EOnDummy030 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnDummy031()

protected void EOnDummy031 ( IEntity  other,
int  extra 
)
inlineprivate

Placeholder.

◆ EOnEnter()

event protected void EOnEnter ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.ENTER.

◆ EOnExtra()

event protected void EOnExtra ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.EXTRA.

◆ EOnFrame()

event protected void EOnFrame ( IEntity  other,
float  timeSlice 
)
inlineprivate

EntityEvent.FRAME.

◆ EOnInit()

event protected void EOnInit ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.INIT.

◆ EOnJointBreak()

event protected void EOnJointBreak ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.JOINTBREAK.

◆ EOnLeave()

event protected void EOnLeave ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.LEAVE.

◆ EOnNotVisible()

event protected void EOnNotVisible ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.NOTVISIBLE.

◆ EOnPhysicsMove()

event protected void EOnPhysicsMove ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.PHYSICSMOVE.

◆ EOnPostFrame()

event protected void EOnPostFrame ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.POSTFRAME.

◆ EOnPostSimulate()

event protected void EOnPostSimulate ( IEntity  other,
float  timeSlice 
)
inlineprivate

EntityEvent.POSTSIMULATE.

◆ EOnSimulate()

event protected void EOnSimulate ( IEntity  other,
float  dt 
)
inlineprivate

EntityEvent.SIMULATE.

◆ EOnSoundEvent()

event protected void EOnSoundEvent ( IEntity  other,
SoundEvent  extra 
)
inlineprivate

EntityEvent.SOUNDEVENT.

◆ EOnTouch()

event protected void EOnTouch ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.TOUCH.

◆ EOnUser0()

protected void EOnUser0 ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.EV_USER+0.

◆ EOnUser1()

protected void EOnUser1 ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.EV_USER+1.

◆ EOnUser4()

protected void EOnUser4 ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.EV_USER+4.

◆ EOnVisible()

event protected int EOnVisible ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.VISIBLE.

◆ EOnWorldProcess()

event protected void EOnWorldProcess ( IEntity  other,
int  extra 
)
inlineprivate

EntityEvent.WORLDPROCESS.

◆ FilterNextTrace()

proto native external void FilterNextTrace ( )
private

When called, the Entity is excluded from consequent TraceMove/TraceLine.

◆ FromEnum()

ParamEnum Managed FromEnum ( typename )

◆ Get()

proto bool Get ( int  varIndex,
out void  val 
)
private

◆ GetAngles()

proto native external vector GetAngles ( )
private

Same as GetYawPitchRoll, but returns rotation vector around X, Y and Z axis.

◆ GetBounds()

proto external void GetBounds ( out vector  mins,
out vector  maxs 
)
private

Returns local bounding box of model on Entity.

Parameters
[out]minsvector minimum point of bounding box
[out]maxsvector maximum point of bounding box
Man player = g_Game.GetPlayer();
vector mins, maxs;
player.GetBounds(mins, maxs );
Print( mins );
Print( maxs );
>> <0,0,0>
>> <0,0,0>
Definition EnConvert.c:106

◆ GetChildren() [1/3]

proto native IEntitySource GetChildren ( )
private

◆ GetChildren() [2/3]

proto native WidgetSource GetChildren ( )
private

◆ GetChildren() [3/3]

proto native IEntity GetChildren ( )
private

Returns pointer to first child Entity in hierarchy.

Referenced by GetAttachedChildren().

◆ GetClassName()

proto native owned string GetClassName ( )
private

◆ GetEventMask()

proto native external EntityEvent GetEventMask ( )
private

Returns current event mask.

Returns
int current event mask
Man player = g_Game.GetPlayer();
Print( player.GetEventMask() );
>> 0

◆ GetFlags()

proto native external EntityFlags GetFlags ( )
private

Returns Entity flags.

Returns
EntityFlags entity flags
Man player = g_Game.GetPlayer();
Print( player.GetFlags() );
>> 1610612745

◆ GetHierarchyPivot()

proto native int GetHierarchyPivot ( )
private

Returns the hierarchy component pivot.

◆ GetID()

proto native int GetID ( )
private

Return unique entity ID.

Returns
int unique entity ID
ItemBase apple = g_Game.CreateObject( "FruitApple", String2Vector("0 10 0"), false );
Print( apple.GetID() );
>> 0
Definition InventoryItem.c:731

◆ GetLocalAngles()

proto native external vector GetLocalAngles ( )
private

Same as GetLocalYawPitchRoll, but returns rotation vector around X, Y and Z axis.

◆ GetLocalPosition()

proto external vector GetLocalPosition ( )
private

Returns local position of Entity.

Returns
vector entity local position
Man player = g_Game.GetPlayer();
Print( player.GetOrigin() );
>> <2577.02,15.6837,2924.27>

◆ GetLocalTransform()

proto external void GetLocalTransform ( out vector  mat[])
private

Returns local transformation of Entity. It returns only so much vectors as array is big.

Parameters
matvector[1...4] matrix to be get
Man player = g_Game.GetPlayer();
vector mat[4];
player.GetTransform(mat);
Print( mat );
>> <0.989879,-0,0.141916>,<0,1,0>,<-0.141916,0,0.989879>,<2545.08,15.6754,2867.49>

◆ GetLocalYawPitchRoll()

proto native external vector GetLocalYawPitchRoll ( )
private

Returns local orientation when it's in hierarchy (Yaw, Pitch, Roll)

Returns
vector local orientation
Man player = g_Game.GetPlayer();
Print( player.GetLocalYawPitchRoll() );
>> <180,-57.2585,180>

◆ GetName() [1/2]

proto native owned string GetName ( )
private

◆ GetName() [2/2]

proto native external owned string GetName ( )
private

◆ GetOrigin()

proto native external vector GetOrigin ( )
private

Returns origin of Entity.

Returns
vector entity origin
Man player = g_Game.GetPlayer();
Print( player.GetOrigin() );
>> <2577.02,15.6837,2924.27>

Referenced by OnUpdate().

◆ GetParent() [1/3]

proto native IEntitySource GetParent ( )
private

◆ GetParent() [2/3]

proto native WidgetSource GetParent ( )
private

◆ GetParent() [3/3]

proto native IEntity GetParent ( )
private

Returns pointer to parent Entity in hierarchy.

◆ GetRenderTransform()

proto external void GetRenderTransform ( out vector  mat[])
private

Returns render transformation of Entity. Must pass in vector array size of 4.

Parameters
matvector[4] matrix to be get
Man player = g_Game.GetPlayer();
vector mat[4];
player.GetRenderTransform(mat);
Print( mat );
>> <0.989879,-0,0.141916>,<0,1,0>,<-0.141916,0,0.989879>,<2545.08,15.6754,2867.49>

◆ GetScale()

proto native external float GetScale ( )
private

◆ GetSibling() [1/3]

proto native IEntitySource GetSibling ( )
private

◆ GetSibling() [2/3]

proto native WidgetSource GetSibling ( )
private

◆ GetSibling() [3/3]

proto native IEntity GetSibling ( )
private

Returns pointer to next child Entity on the same hierarchy.

Referenced by GetAttachedChildren().

◆ GetTransform()

proto external void GetTransform ( out vector  mat[])
private

Returns transformation of Entity. It returns only so much vectors as array is big.

Parameters
matvector[1...4] matrix to be get
Man player = g_Game.GetPlayer();
vector mat[4];
player.GetTransform(mat);
Print( mat );
>> <0.989879,-0,0.141916>,<0,1,0>,<-0.141916,0,0.989879>,<2545.08,15.6754,2867.49>

◆ GetTransformAxis()

proto native external vector GetTransformAxis ( int  axis)
private

Returns one row of Entity transformation matrix.

Parameters
axisint matrix axis. Can be 0..3
Returns
vector axis row of Entity matrix
Man player = g_Game.GetPlayer();
Print( player.GetTransformAxis(0) );
Print( player.GetTransformAxis(1) );
Print( player.GetTransformAxis(2) );
Print( player.GetTransformAxis(3) );
>> <-0.386781,0,0.922171>
>> <0,1,0>
>> <-0.922171,0,-0.386782>
>> <2551.34,15.6439,2856.72>

◆ GetVObject()

proto native vobject GetVObject ( )
private

Returns visual object set to this Entity. No reference is added.

◆ GetWorldBounds()

proto external void GetWorldBounds ( out vector  mins,
out vector  maxs 
)
private

Returns quantized world-bound-box of Entity.

Parameters
[out]minsvector minimum point of bounding box
[out]maxsvector maximum point of bounding box
Man player = g_Game.GetPlayer();
vector mins, maxs;
player.GetWorldBounds( mins, maxs );
Print( mins );
Print( maxs );
>> <2547.2,15.5478,2852.85>
>> <2548.8,17.5478,2855.05>

◆ GetYawPitchRoll()

proto native external vector GetYawPitchRoll ( )
private

Returns orientation of Entity in world space (Yaw, Pitch, Roll)

Returns
vector entity orientation
Man player = g_Game.GetPlayer();
Print( player.GetYawPitchRoll() );
>> <180,-76.5987,180>

◆ IsFlagSet()

proto native external bool IsFlagSet ( EntityFlags  flags)
private

Test if one or more of specified flags are set.

Returns
bool True if is set, false otherwise.
Man player = g_Game.GetPlayer();
player.SetFlags(EntityFlags.VISIBLE);
Print( player.IsFlagSet(EntityFlags.VISIBLE) );
>> true

◆ IsHierarchyPositionOnly()

proto native bool IsHierarchyPositionOnly ( )
private

Returns if the hierarchy component was created with positionOnly.

◆ IsType()

proto bool IsType ( int  varIndex,
typename type   
)
private

◆ IsVariableSet()

proto native bool IsVariableSet ( int  varIndex)
private

◆ ParamEnum() [1/2]

void ParamEnum ( string  key,
string  value,
string  desc = "" 
)
inlineprivate

◆ ParamEnum() [2/2]

void ParamEnum ( string  key,
string  value,
string  desc = "" 
)

◆ RemoveChild()

proto native external bool RemoveChild ( notnull IEntity  child,
bool  keepTransform = false 
)
private

Removes child entity from hierarchy.

Note
Make sure the child is not ToDelete
Parameters
childIEntity Pointer to child entity we want to remove.
keepTransformbool When set to true, Entity is kept on her world position. Otherwise it's local transform is used as world-space one.
Returns
bool True if it was removed, false when this entity is not our child.

◆ SendEvent()

proto external volatile void SendEvent ( notnull IEntity  actor,
EntityEvent  e,
void  extra 
)
private

Dynamic event invokation. Parameters are the same as in IEntity::EOnXXXX() methods.

◆ SetAngles()

proto native external void SetAngles ( vector  angles)
private

Same as SetYawPitchRoll, but sets rotation around X, Y and Z axis.

◆ SetCameraMask()

proto native external int SetCameraMask ( int  mask)
private

Sets visibility mask for cameras, where Entity will be rendered.

◆ SetEventMask()

proto native external EntityEvent SetEventMask ( EntityEvent  e)
private

Sets event mask.

Parameters
ecombined mask of one or more members of EntityEvent enum
Man player = g_Game.GetPlayer();
Print( player.GetEventMask() );
player.SetEventMask( EntityEvent.VISIBLE );
Print( player.GetEventMask() );
>> 0
>> 128

◆ SetFlags()

proto native external EntityFlags SetFlags ( EntityFlags  flags,
bool  recursively 
)
private

Sets Entity flags. It's OR operation, not rewrite. Returns previous flags.

Parameters
flagsint flags to be set
recursivelyflags will be recursively applied to children of hierarchy too
Returns
int previous flags
Man player = g_Game.GetPlayer();
player.SetFlags(EntityFlags.VISIBLE|EntityFlags.SOLID );
Print( player.GetFlags() );
>> 1610612747

◆ SetID()

proto native void SetID ( int  id)
private

Set unique entity ID.

Parameters
idint unique entity ID to be set
ItemBase apple = g_Game.CreateObject( "Fruit_Apple", String2Vector("0 10 0"), false );
apple.SetID(101);
Print( apple.GetID() );
>> 101

◆ SetName()

proto native void SetName ( string  name)
private

◆ SetObject()

proto native external void SetObject ( vobject  object,
string  options 
)
private
\brief Sets the visual object to this entity. Reference is added and released upon entity destruction
\param object handle to object got by GetObject()
\param options String, dependant on object type.

Only supported one for XOB objects: $remap 'original material name' 'new material'; [$remap 'another original material name' 'anothernew material']

◆ SetOrigin()

proto native external void SetOrigin ( vector  orig)
private

Sets origin for entity.

Parameters
origvector origin to be set
Man player = g_Game.GetPlayer();
player.SetOrigin("2550 10 2900" );
Print( player.GetOrigin() );
>> <2550,10,2900>

◆ SetScale()

proto native external void SetScale ( float  scale)
private

◆ SetTransform()

proto native external void SetTransform ( vector  mat[4])
private

Sets entity transformation.

Parameters
matvector[4] matrix to be set
vector mat[4];
Math3D.MatrixIdentity( mat )
Man player = g_Game.GetPlayer();
player.SetTransform( mat );
vector outmat[4];
player.GetTransform(outmat );
Print( outmat );
>> <1,0,0>,<0,1,0>,<0,0,1>,<0,0,0>
Definition EnMath3D.c:28

◆ SetYawPitchRoll()

proto native external void SetYawPitchRoll ( vector  angles)
private

Sets angles for entity (Yaw, Pitch, Roll)

Parameters
anglesvector angles to be set
Man player = g_Game.GetPlayer();
player.SetYawPitchRoll("180 50 180" );
Print( player.GetYawPitchRoll() );
>> <-180,50,-180>

◆ Update()

proto native external int Update ( )
private
Updates entity state/position. Should be called when you want to manually commit position changes etc
before trace methods etc. Entity is updated automatically at the end and the beginning of simulation step,
when it has EntityFlags.TFL_ACTIVE flag set.
\returns mask with flags

EntityFlags.UPDATE - hierarchy has been updated EntityFlags.UPDATE_MDL - model hierarchy has been updated

◆ VarIndex()

proto native int VarIndex ( string  varName)
private

◆ VectorToLocal()

proto native external vector VectorToLocal ( vector  vec)
private

Transforms world space vector to local space.

Parameters
vecvector world space vector to transform
Returns
vector local space vector
Man player = g_Game.GetPlayer();
Print( player.VectorToLocal("2 1 5") );
>> <-0.166849,1,5.38258>

◆ VectorToParent()

proto native external vector VectorToParent ( vector  vec)
private

Transforms local vector to world space.

Parameters
vecvector local space vector to transform
Returns
vector world space vector
Man player = g_Game.GetPlayer();
Print( player.VectorToParent("1 2 3") );
>> <2.89791,2,1.26575>

Variable Documentation

◆ m_Category

string m_Category

folder structure eg. StaticEntities/Walls

Referenced by EditorAttribute(), GestureMenuItem(), GetCategory(), GetItemCategory(), and RadialQuickbarItem().

◆ m_Color

string m_Color

Referenced by EditorAttribute().

◆ m_Color2

string m_Color2

Referenced by EditorAttribute().

◆ m_DefValue

string m_DefValue
private

Referenced by Attribute::Attribute().

◆ m_Desc [1/3]

string m_Desc
private

Referenced by ParamEnum::ParamEnum().

◆ m_Desc [2/3]

string m_Desc

◆ m_Desc [3/3]

string m_Desc
private

Referenced by Attribute::Attribute().

◆ m_Description

◆ m_DynamicBox

bool m_DynamicBox

Referenced by EditorAttribute().

◆ m_Enums

ref ParamEnumArray m_Enums
private

Only ints and floats are currently supported. Array can be defined this way: { ParamEnum("Choice 1", "1"), ParamEnum("Choicen 2", "2") }.

Referenced by Attribute::Attribute().

◆ m_Insertable

bool m_Insertable

Referenced by EditorAttribute().

◆ m_Key [1/2]

string m_Key
private

Referenced by ParamEnum::ParamEnum().

◆ m_Key [2/2]

◆ m_RangeScale

string m_RangeScale
private

defined as "MIN_VALUE MAX_VALUE STEP" eg. "1 100 0.5"

Referenced by Attribute::Attribute().

◆ m_SizeMax

vector m_SizeMax

max vector of a bounding box

Referenced by EditorAttribute().

◆ m_SizeMin

vector m_SizeMin

min vector of a bounding box

Referenced by EditorAttribute().

◆ m_Style

class Attribute m_Style

can be "box", "sphere", "cylinder", "pyramid", "diamond" or custom style name

Referenced by EditorAttribute().

◆ m_UiWidget

string m_UiWidget
private

can be "editbox", "combobox", "spinbox", "slider", "font", "fileeditbox", "colorPicker", "flags", "resourceNamePicker"

Referenced by Attribute::Attribute().

◆ m_Value [1/2]

string m_Value
private

Referenced by ParamEnum::ParamEnum().

◆ m_Value [2/2]

◆ m_Visible