override int GetCurrentStateID()
override void OnExit(HandEventBase e)
HandStateEquipped OnEntry
static proto native bool HasInventoryReservation(EntityAI item, InventoryLocation dst)
Internally: HasInventoryReservationEx(item, dst, FindInventoryReservationMode.LEGACY,...
static proto native bool ClearInventoryReservation(EntityAI item, InventoryLocation dst)
Abstracted event, not to be used, only inherited.
override InventoryLocation GetDst()
represents stable state (i.e. the basic states that the fsm will spend the most time in)
override void OnEntry(HandEventBase e)
override int GetCurrentStateID()
override void OnExit(HandEventBase e)
inventory for plain man/human