DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionTurnOffPowerGenerator.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
6 m_Text = "#switch_off";
7 }
8
9 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
10 {
11 Object targetObject = target.GetObject();
12 ItemBase target_IB = ItemBase.Cast( targetObject );
13
14 if ( target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
15 {
16 return true;
17 }
18 else
19 {
20 return false;
21 }
22 }
23
24 override void OnExecuteServer( ActionData action_data )
25 {
26 Object targetObject = action_data.m_Target.GetObject();
27 if ( targetObject )
28 {
29 ItemBase target_IB = ItemBase.Cast( targetObject );
30 target_IB.GetCompEM().SwitchOff();
31 target_IB.GetCompEM().InteractBranch(target_IB);
32 }
33 }
34};
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602