11 Object targetObject = target.GetObject();
14 if ( target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
30 target_IB.GetCompEM().SwitchOff();
31 target_IB.GetCompEM().InteractBranch(target_IB);
class ActionTargets ActionTarget
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
void ActionTurnOffPowerGenerator()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
DayZPlayerConstants
defined in C++