protected void CalcAndSetQuantity()
void SetACData(Param units)
override int Execute(ActionData action_data)
void CASingleUseQuantity(float quantity_used_per_action)
protected ref Param1< float > m_SpentUnits
void CalcAndSetQuantity(ActionData action_data)
protected float m_ItemQuantity
protected float m_QuantityUsedPerAction
override void Setup(ActionData action_data)
proto native CGame GetGame()