32 for(
int i = 0; i < m_Body.Count(); i++)
35 if( c && c.IsDisplayable())
134 string attachment_category;
136 return attachment_category;
139 string GetIconName(
string config_path_attachment_categories,
string attachment_category )
141 string icon_path = config_path_attachment_categories+
" " + attachment_category +
" icon";
protected Widget m_Parent
ref SlotsContainer m_ItemsCont
override bool IsItemActive()
override bool SelectItem()
override bool TransferItem()
string GetIconName(string config_path_attachment_categories, string attachment_category)
override bool TransferItemToVicinity()
override bool CanCombine()
void AttachmentCategoriesSlotsContainer(LayoutHolder parent, int index)
SlotsContainer GetSlotsContainer()
override bool CanCombineAmmo()
override bool EquipItem()
override bool IsItemWithQuantityActive()
string GetAttachmentCategory(string config_path_attachment_categories, int i)
override void SetLayoutName()
override EntityAI GetFocusedItem()
override bool IsDisplayable()
override bool SplitItem()
void ExpandCollapseContainer(bool expand)
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
override SlotsIcon GetFocusedSlotsIcon()
SlotsIcon GetSlotIcon(int index)
Widget GetRadialIconClosed()
ItemPreviewWidget GetRender()
proto native CGame GetGame()