Data Structures | |
| class | ActionDetachFromTarget |
| class | ActionDetachFromTarget_SpecificSlotsCategory |
| class | ActionDetachFromTarget_SpecificSlot_WoodenPlanks |
| class | ActionDetachFromTarget_SpecificSlotsCategory_Barrel |
Variables | |
| ActionDetachFromTarget | m_slotToDetach |
| string | m_slotsToDetach |
| ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets | ( | ) |
References InventorySlots::GetSlotIdFromString(), InventorySlots::INVALID, and m_slotToDetach.
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
| ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
References m_slotToDetach.
References m_slotsToDetach.
| ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
| override int FindSlotIdToDetach | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| string m_slotsToDetach |
Referenced by ActionDetachFromTarget_SpecificSlotsCategory_Barrel().