Data Structures | |
class | ActionDetachFromTarget |
class | ActionDetachFromTarget_SpecificSlotsCategory |
class | ActionDetachFromTarget_SpecificSlot_WoodenPlanks |
class | ActionDetachFromTarget_SpecificSlotsCategory_Barrel |
Variables | |
ActionDetachFromTarget | m_slotToDetach |
string | m_slotsToDetach |
ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets | ( | ) |
References InventorySlots::GetSlotIdFromString(), InventorySlots::INVALID, and m_slotToDetach.
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
References m_slotToDetach.
References m_slotsToDetach.
ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and CarScript::SetActions().
override int FindSlotIdToDetach | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
string m_slotsToDetach |
Referenced by ActionDetachFromTarget_SpecificSlotsCategory_Barrel().