PC Stable Documentation
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Private Member Functions | |
override void | CreateConditionComponents () |
void | ActionDetachFromTarget () |
override | GetInputType () |
override ActionData | CreateActionData () |
int | FindSlotIdToDetach (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override void | OnExecute (ActionData action_data) |
void | Process (ActionData action_data) |
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inlineprivate |
References ActionBase::m_Text.
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inlineprivate |
References FindSlotIdToDetach(), GetGame(), and InventorySlots::INVALID.
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inlineprivate |
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
References InventorySlots::GetSlotIdFromString(), and InventorySlots::INVALID.
Referenced by ActionCondition(), GetDisplayInteractObject(), and SetupAction().
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inlineprivate |
References FindSlotIdToDetach(), and InventorySlots::INVALID.
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inlineprivate |
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inlineprivate |
References ActionBase::ClearActionJuncture(), GetGame(), and Process().
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inlineprivate |
References ActionBase::ClearInventoryReservationEx(), and DetachActionData::m_AttSlot.
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inlineprivate |
References FindSlotIdToDetach(), GetGame(), InventorySlots::INVALID, and DetachActionData::m_AttSlot.