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ActionDetachFromTarget Class Reference

Private Member Functions

override void CreateConditionComponents ()
 
void ActionDetachFromTarget ()
 
override GetInputType ()
 
override ActionData CreateActionData ()
 
int FindSlotIdToDetach (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override void OnExecute (ActionData action_data)
 
void Process (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionDetachFromTarget()

void ActionDetachFromTarget ( )
inlineprivate

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ FindSlotIdToDetach()

int FindSlotIdToDetach ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase  player,
ActionTarget  target 
)
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ OnExecute()

override void OnExecute ( ActionData  action_data)
inlineprivate

◆ Process()

void Process ( ActionData  action_data)
inlineprivate

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

The documentation for this class was generated from the following file: