83class SoundEventHandler
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
bool IsSkipForControlled()
void OnPlay(PlayerBase player)
AbstractWave GetSoundSetCallback()
int m_SoundVoiceAnimEventClassID
bool IsDestroyRequested()
bool IsSoundCallbackExist()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter