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ActionUnfoldEntity Class Reference

Private Member Functions

void ActionUnfoldEntity ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnExecuteClient (ActionData action_data)
 
override void OnExecuteServer (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionUnfoldEntity()

void ActionUnfoldEntity ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData  action_data)
inlineprivate

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: